Spacio

Spacio is a fictive meeting room scheduler that I designed during the UI Design course at DesignLab. The outcome of the project is a brand profile, a landing page and a clickable prototype of the iOS/web application.

The challenge

This project was focused mainly on ideation and prototyping with the main goal being to practice designing highly usable and visually appealing interfaces. 

The brief I was given at the start of the project was to “design an application that allows users to book one out of six meeting rooms in their office space”. This seemed like an easy problem to solve but turned out to be a quite complex, but very rewarding challenge.

The process

I started out by specifying a user task flow indicating screens, activity and decisions that make up all the necessary steps to finding and booking a meeting room. I first did this on paper before moving on to Whimsical.

When I had a good idea of the different screens I was about to design, I created low fidelity wireframes (using Balsamiq) that included all crucial content and features of the pages.

I did a quick brainstorm to come up with a name and logo ideas for the application. Then I created a style guide including colours, responsive logo, typography, iconography and selected interface elements.

Please feel free to view the full style guide here.

Using Figma, I created high fidelity clickable prototypes for the web and iOS application. You can check out the desktop prototype here and the mobile one here.

I also designed a marketing landing page (desktop only) for the application, showing what the product is about.

Next step

Working with a design thinking method in mind, the natural next step would be to perform user tests in order to be able to iterate and optimise the design.